Hello!

Thank you for visiting my website!

I am Dimitar Stoyanov and I love making low-poly games and music.

I've split this site into multiple sections

My story

My games

Contact and links


My story

2000s - Acquiring game taste

I was born in 1998 and I grew up in front of my computer. My earliest childhood memories are of playing NFSHP2, CoD1, BF1942 and Colin McRae 3. I love the games from that period. My absolute favorite is GTA San Andreas.

2012 - Music in Reason and Arma 2 scripts

My first encounter with anything related to game development was scripting missions in Arma 2 back in 2012. I was making some pure cringe, trying to recreate a Call of Duty style campaign. Around the same time Reason mysteriously appeared on my PC and I started trying to make Dubstep and DnB.

Sadly my hard disk got corrupted and I lost all of the data :(

2016 - Earliest music uploaded

By 2016 I had a Keystation 49, a cheap Squire and a Focusrite Scarlett Solo. I don't really remember what I wanted to do back then, I had neither purpose, nor discipline. I just really wanted to record instruments and make music.

2017 - Skipping university and getting into software

I finished high-school in 2017 and I really hated the idea of being supported by my parents, so I got a job in an outsourcing company and I moved out.

The job was very repetitive and I wrote scripts to automate it. Soon this became my official role, starting my corporate career in software.

2020 - Making my first game

Heavily influenced by Kerbal Space Program, I wanted to make a game where, instead of building rockets to explore space, you build airplanes to explore a single spherical world, gaining XP and unlocking parts through a historical performance tree.

I got through a Udemy course for Blender and I watched some YouTube tutorials for Unity.

I strongly underestimated the time and effort a project of such scale would take, so I got nowhere close to completing it.

It had a good aerodynamic model though. Just like in KSP, each surface exerted its own forces. Later, when starting work on Bush 1022, I opted out of using such model, because it would require the player to use trim tabs, and I wanted to stay away from such details of real life flying.

2021.1 - Homemade instruments

I remember walking into a construction store and asking for a bunch of PVC connectors and pipes. After I was done listing what I want, the store clerk was like "Dude, WTF type of plumbing are you dealing with?"

Well, I wasn't dealing with any plumbing, it's just that making wind instrments from PVC is way cheaper than buying them. I could also play around a lot more with the sound by changing the body size and shape. It was more abstract than buying a specific instrument and adhering to some norm.

2021.2 - Going into noise, disregarding music rules

Are there rules in art? At the time I was following random resources on music theory online. I started using the circle of fifths and I made some ok compositions. But I felt like my art started falling into a mould, it was generic and there was nothing interesting about it.

I also loathed the idea that any music that strays from the conventional 12 note system and western theory is wrong. Music and sound are something very abstract for me.

So, instead of thinking "how do I make a good composition", the focus of my art shifted to "how do I make the sounds I have in my soul". I believed authenticity is the only way to do it, and I'd have to tear the rules down and learn pure expression from scratch.

(In hindsight, this feels like one of my best decisions. A lot of the emotion in my music today comes from pure noise ideas that don't fit into any standard theory)

2022 - Abandoning art, going full corporate

Mid 2022, I decided to reduce the things I do in my life so I can be more focused. I shifted all my effort into becoming the best software engineer I could be.

I thought music and game dev were necessary sacrifices as they didn't contribute to my goal. I gave all of my equipment and instruments to a friend of mine, thinking I'd never play or record again.

2025.1 - Corporate hangover

As a reward for winning the company hackathon, I was laid off right at the start of 2025.

I knew I wanted to make games, but my mind was covered by corporate influence, I was thinking of everything in terms of time and resources, not even considering creativity.

Thinking I would go 2D, "because 2D games take less resources", I made this small game while learning the basics of Godot.

2025.2 - Rediscovering my soul GTA SA DYOM

I was preparing for a corporate career again, this time building non-language AI, because not everything in the world can be expressed with words and used in a stupid LLM chatbot. This is when I started my blog to publish and track my progress.

I was doing a 100% playthrough of GTA SA during rest time. While doing the Brown Streak train conductor missions, I was thinking "Wouldn't it be cool if there was a game like that, but with an airplane instead?"; "I could watch some streams while traveling the distance and focus on the landings."; "That would be so relaxing..."

I decided to prototype my idea in DYOM. Publishing the mission pack struck something deep inside of me. It reminded me that meaningful games are made from love and creativity and not from time and money.

Soon after, I joined a game jam and I focused on making the game I wanted to play, not caring about any trends or resources. The only thing that matters being my love and creativity.

I grew disgust and contempt towards the idea of going back into corporate. I soon scrapped my plans of getting into AI and I started making Bush 1022 instead.

2026 - Returning to art

With Bush 1022, I started making art again. I turned my focus towards the love and creativity of the craft instead of the resources that make it up.

I got my instruments back, thanks for taking care of them Iliyan :)

14 years after playing my first note and writing my first line of code, it's now that things finally start to click for me. If you're a fellow game dev, or you're just trying to understand how to do something you love or whatever, it can take a stupid amount of time for things to make sense. Don't give up!


My games

Fly a bush plane on the moon of a gas giant. Do deliveries, challenges and explore an open world.

Available on Steam and itch.io

Beat time attack stages without letting the loose melons in your trunk fall off.

Demo will soon be available on Steam


Contact & Links

me@dimitars.dev

Game Dev YouTube

Music YouTube

Reddit

itch.io

Instagram

Soundcloud

blog